Video game music can be the best portion of a game. It is one of the prime elements to the aesthetics of a game and can really add to the soul’s entirety. A game’s music is the basis for the tone, with as much if not more of an effect on the atmosphere than the visuals. This being said, the music can indicate what sort of game you will think it’s likely to be. If the music is joyful or campy, then you could find the feeling that the game is supposed to be light-hearted and joyous, just there for you to have a fantastic time. If the music is slow, solemn, or dark, you could catch the vibe that you are becoming something serious, with an oppressive atmosphere. If the music to a game does not match, it can all just make the game feel off. It may not take away from the game, but there’s always the possibility.
Some ind games do not Need music, requiring only audio effects, mixed noises, and possibly the occasional piece of ambiance and there. Expertly done examples of this could be Ditto and Fallout New Vegas’ Add-on Dead Money. Ditto has a very calm yet dark and oppressive tone, and the silence broken my just the sound effects and the occasional water trickle drives this home. Dead Money is supposed to be scary. It is ambience with random sounds highlight the utmost level, working together with the visuals to unnerve you in your core. Boy does it do it well.
Back in the day, when the music was so hindered by the technology of this era, music for video games had to resort to much simpler way to communicate atmosphere. They could not use the comprehensive compositions of the music. Heck, they could not get anything to sound like instruments. Instead, they wrote strong melodies from compressed sound bites which produce the chip-tune design unique. These powerful melodies are simple, and generally tricky. It’s because they are tricky that they tend to be memorable. Chip-tune is simple to replicate via humming, and when a bit is tricky it is also easy to replicate by humming. If you can hum it, it tends to become memorable. Additionally, its simple nature lets you remember it simpler, but it does not entail humming so it is boring so whatever.
Some games can have Pleasant and fitting music which just is not that memorable. You might remember it when you hear it, but you just cannot quite remember how it goes on your own. These are normally at the ambient side of things. Fez is big on this. It does not actually use any powerful melodies, just random notes which match the tone it is trying to convey. This sort of music is generally slow-paced, providing enough space in-between chords so that it does not just seem like an inconceivable mess of noises. This sort of music is by no means poor, as it can be quite fitting inside the game it plays during. It simply is not near as effect full to follow outside of this game is all.